Although there are a variety of different moral systems found in games, they are generally very straightforward, simple, and conservatively thought out. A player is presented with a moral dilemma, and several choices in which to solve this dilemma. In some instances, there are only 2 choices, clearly marked as "good" and "bad". The overall moral value of the protagonist is measured on a sliding scale which moves close to either the good or bad side depending upon the choices selected. An excellent example of this type of system can be found in Star Wars: Knights of the Old Republic (KOTOR), a round based role playing game (RPG) where simple dialogue choices shift a players moral ranking along a Jedi (G00d) and Sith (Bad) meter. In this game, good and bad choices counteract each other, so the moral ranking of a character is the sum of the good and bad decisions made throughout the game. This type of moral system is the most basic, and IMO least enjoyable type of moral system. To be honest, the game is a bit dated (7 years old) and was Biowares first endeavor at a player driven, active moral system. KOTOR's moral system brings to light several key issues of simple moral systems.
- Moral choices are explicitly labeled, usually bad/good, wrong/right requiring little critical thought from the player. There are no shades of grey, or moral ambiguity.
- Moral ranking systems are simple sums of the good and bad decisions with no mention of the context of the actions.
- The moral choices lack the ability to inject meaning into the actions of the player.
Another big issues which is found throughout any Bioware game is the explicit nature of the moral decision system. The moral system hangs over the game at all times as an external force. Each decision is followed by an instant reward/punishment notification and this can cheapen the experience reducing it to gimmick rather than a true immersion tool. In reality we do not have a little gauge where we can quickly measure of the sum of our moral choices. If develops really want to integrate moral decisions into games which truly capture gamers into the point of view of the protagonist they will need to capture what happens in real life. Cookie cutter, clear cut morals are an insufficient means if games are to attain the interactive status gamers cherish.
One game which does not contain an explicit moral system but where gameplay decisions have such a prominent moral effect can be found in the Metal Gear Solid series, specifically Metal Gear Solid 2, 3, and 4. Game players are given the choice between shooting and killing enemies or tranquilizing them. It is possible to go through an entire game without killing a single enemy, including bosses. Metal Gear Solid does an excellent job of providing a subtle moral experience without any overarching ranking system. Once the game is completed, there is some tally of the choices that a player has made but little is said as to the players choices. The decision to tranquilize every enemy provides a completely different type of gameplay where new strategies must be developed in order to avoid killing anyone. Developers which are considering any type of moral system may want to consider taking a few notes from Metal Gear Solid.
So where does the future of moral systems in video games lie? There are some important issues developers mist weigh if they are considering including a moral system. First, a badly executed moral system can ruin gaming experience. Games with good moral systems usually have top notch voice acting, and a strongly written plot much like any classic movie. If the story and characters come off as contrived then the moral system becomes useless and gimmicky. Secondly, the choice systems currently found in video games needs to be revamped to more accurately affect reality and the actions of your character need to have real significance on gameplay otherwise there is little incentive to play along. Finally, not every game requires a moral system in order to be a successful video game. I would rather enjoy a video game which has no moral system than a game which has a crippled moral system.
http://www.escapistmagazine.com/videos/view/zero-punctuation
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ha watching the Mass Effect 2 review
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